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MikroRaketti

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Devlog

  • A playable level!
    March 02, 2024 by sopd
    Along with refactoring and playing around with making the camera behave a bit nicer, the game now actually contains a winning condition! How many attempts do you need to beat it? It was two for me, an... Continue reading
  • More work
    February 28, 2024 by sopd
    A few updates. Played a bit with rocket physics, added collectables and the beginning of an UI. Oh, and some ugly booster-particle-effects. :)... Continue reading
  • A game from a single night's sitting.
    February 27, 2024 by sopd#asteroids, #old-school, #oldschool, #rocket, #amiga, #c64
    So a colleague shared a game with me that he has written in JavaScript on and off during a longer period (nothing serious, just a fun thing to do). The game is a classic "asteroids"-style rocket game... Continue reading
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